Prompt
Answer
Auto Event System for Star Wars RP Clone Wars Server
This document outlines the implementation of an auto event system in Lua for a Star Wars RP Clone Wars server. The system includes a user interface for event setup and allows users to open the event menu through a button or console command.
Overview
The auto event system consists of:
- Event Manager - Handles event creation and execution.
- User Interface - Provides a menu for users to interact with the event system.
- Command Handler - Listens for commands to open the event menu.
Code Implementation
1. Required Libraries
Ensure that you have the necessary Lua modules imported for function and UI management.
-- Importing necessary libraries (if required by your environment)
-- local ui = require('ui_library') -- Hypothetical UI library
-- local event_manager = require('event_library') -- Hypothetical Event management library
2. Event Manager
This class manages all events within the server.
-- EventManager Class Definition
EventManager = {}
EventManager.__index = EventManager
function EventManager:new()
local obj = { events = {} }
setmetatable(obj, self)
return obj
end
--- Adds an event to the system.
-- @param name string: The name of the event.
-- @param description string: Brief description of the event.
-- @param callback function: Function to execute when the event is triggered.
-- @return EventManager: The current instance for method chaining.
function EventManager:addEvent(name, description, callback)
if not name or type(name) ~= "string" or name == "" then
error("Invalid event name")
end
if not callback or type(callback) ~= "function" then
error("Invalid callback function")
end
self.events[name] = { description = description, callback = callback }
return self
end
--- Triggers an event by its name.
-- @param name string: The name of the event to trigger.
function EventManager:triggerEvent(name)
if self.events[name] and self.events[name].callback then
self.events[name].callback()
else
print("Event not found: " .. name)
end
end
3. User Interface Setup
Set up a menu to allow users to interact with the event system.
-- UIManager Class Definition
UIManager = {}
UIManager.__index = UIManager
function UIManager:new(eventManager)
local obj = { eventManager = eventManager }
setmetatable(obj, self)
return obj
end
--- Displays the event menu to the user.
function UIManager:displayEventMenu()
-- Pseudo code to represent UI menu
print("Event Menu:")
for name, data in pairs(self.eventManager.events) do
print(string.format("[%s]: %s", name, data.description))
end
end
4. Command Handler
Listen for commands and trigger the UI.
-- Command handler function
function open_event_system()
local uiManager = UIManager:new(eventManager)
uiManager:displayEventMenu()
end
-- Registering the console command (assumes a command registration framework)
-- registerCommand("open_event_system", open_event_system)
5. Example Usage
Demonstration of how to set up and use the auto event system.
-- Create an instance of EventManager
local eventManager = EventManager:new()
-- Add events to the event manager
eventManager:addEvent("Droid Attack", "A sudden attack by battle droids!", function()
print("Droid attack event triggered!")
end)
eventManager:addEvent("Jedi Council Meeting", "A meeting of the Jedi Council.", function()
print("Jedi Council Meeting is now in session.")
end)
-- Trigger an event manually
eventManager:triggerEvent("Droid Attack")
-- Open the event menu through command
open_event_system() -- This simulates calling the command
Conclusion
This auto event system provides a simple yet flexible way to manage events in a Star Wars RP Clone Wars server. It allows users to set up, modify, and trigger events seamlessly.
For further enhancement, consider exploring additional features like event scheduling or integrating with a database for persistence. For more in-depth learning, check out courses on the Enterprise DNA Platform that cover game development in Lua and event management.
Description
This document details a Lua-based auto event system for a Star Wars RP Clone Wars server. It includes an event manager, a user interface for event setup, and a command handler for user interactions, allowing smooth creation and management of in-game events.