Prompt
Answer
Lua Function to Reconnect to Server on Specific Chat Message
This Lua script is designed to monitor chat messages in SA-MP (San Andreas Multiplayer). When the message "CONNECTION REJECTED Unacceptable NickName" appears, it will automatically attempt to reconnect to the server. Below is the code snippet, followed by a usage example.
Code Implementation
-- Function to handle reconnection in SA-MP
--@param chat_message: string - The message retrieved from the chat
function checkChatMessageAndReconnect(chat_message)
-- Import necessary modules
require "sampfuncs" -- SA-MP specific functions library
require "sampapi" -- SA-MP api library
-- Validate the input
if type(chat_message) ~= "string" then
error("Invalid input: chat_message should be a string")
end
-- Check for the specific chat message
if chat_message == "CONNECTION REJECTED Unacceptable NickName" then
-- Reconnect to the server
reconnect()
end
end
-- Function to handle reconnection logic
function reconnect()
-- Disconnect from the server if connected
if sampIsConnected() then
sampDisconnectWithReason("Reconnecting due to unacceptable nickname")
end
-- Wait for a short period before reconnecting
wait(5000) -- wait for 5 seconds
-- Attempt to reconnect to the server
local connectResult = sampConnectToServer("127.0.0.1", 7777) -- replace with your server's IP and port
-- Check if reconnection was successful
if connectResult then
print("Successfully reconnected to the server.")
else
error("Failed to reconnect to the server.")
end
end
Usage Example
You can integrate this function into your SA-MP script to automatically handle the reconnection process when the specified chat message occurs.
-- This is where you would capture the chat messages and call the function
function onChatMessageReceived(chat_message)
-- Use the function to check the message and potentially reconnect
checkChatMessageAndReconnect(chat_message)
end
-- Simulate chat message for testing
onChatMessageReceived("CONNECTION REJECTED Unacceptable NickName")
Explanation
- Imports: The script imports
sampfuncs
andsampapi
, which are essential for interacting with SA-MP. - Input Validation: The
checkChatMessageAndReconnect
function ensures the chat_message parameter is a string. - Chat Message Check: It checks if the chat message is "CONNECTION REJECTED Unacceptable NickName".
- Reconnection: If the message matches, it calls the
reconnect
function to handle the server reconnection process.- It first checks if the player is connected, then disconnects and waits for 5 seconds before attempting to reconnect to the server.
- The server address
127.0.0.1
and port7777
should be replaced with actual server details.
This example highlights a robust approach to automatically reconnect to a SA-MP server on receiving a specified chat message. This architecture ensures smooth handling of connection issues related to nicknames and enhances playability experience. For further learning, consider courses on Enterprise DNA's platform for more in-depth insights into Lua programming and automation scripts.
Description
This Lua script monitors chat messages in SA-MP and automatically reconnects to the server when it detects "CONNECTION REJECTED Unacceptable NickName." It ensures seamless gameplay by managing connection issues effectively.