Prompt
Answer
Auto Collect Item Interaction Function in Lua
This document details a Lua function designed for automatically collecting items in a game. The function utilizes macro or mprecord capabilities to interact with items in a specified area.
Overview
The function autoCollectItems
continuously checks for collectible items in the vicinity of the player and interacts with them when found. This implementation demonstrates best practices including input validation, comprehensive documentation, and use of comments for clarity.
Function Definition
Code
-- Import necessary libraries
local player = require("playerAPI") -- Hypothetical API for player interactions
local itemAPI = require("itemAPI") -- Hypothetical API for item interactions
local timer = require("timer") -- Hypothetical API for timer management
---
-- Automatically collects items nearby every specified interval.
-- @param collectRadius number: The radius within which to search for items.
-- @param collectInterval number: The time interval (in seconds) to check for items.
-- @return nil
-- @throws error if collectRadius or collectInterval are not positive numbers.
function autoCollectItems(collectRadius, collectInterval)
-- Input validation
if type(collectRadius) ~= "number" or collectRadius <= 0 then
error("collectRadius must be a positive number")
end
if type(collectInterval) ~= "number" or collectInterval <= 0 then
error("collectInterval must be a positive number")
end
-- Function to check for collectible items and interact with them
local function collectItems()
-- Get player's current position
local playerPosition = player.getPosition()
-- Fetch nearby items within the collectRadius
local items = itemAPI.getItemsNearby(playerPosition, collectRadius)
-- Iterate over all the items found
for _, item in ipairs(items) do
-- Simulate interaction to collect the item
itemAPI.interactWithItem(item)
print("Collected item:", item.name)
end
end
-- Set up a timer to call the collectItems function every collectInterval seconds
timer.setInterval(collectInterval * 1000, collectItems)
end
Function Usage
Example of Calling the Function
To use the autoCollectItems
function in a real-world scenario, you would initialize it with a radius of 5 units and set the collection interval to 2 seconds.
-- Start the auto collection of items with a radius of 5 units every 2 seconds
autoCollectItems(5, 2)
Explanation of Key Points
Imports: The code imports three hypothetical APIs (
playerAPI
,itemAPI
,timer
) that handle player interaction, item management, and timing functions respectively.Input Validation: The function validates user inputs for radius and interval to ensure they are positive numbers. If inputs are invalid, it raises an error.
Item Collection Logic: The core functionality is wrapped in the
collectItems
local function, which retrieves items within the specified radius and interacts with each one.Timer Setup: The
setInterval
function from the timer API is used to repeatedly call thecollectItems
function at the specified intervals, facilitating continuous collection.Output: Each time an item is collected, its name is printed to the console, providing feedback on the collection process.
Conclusion
This implementation provides a robust method for automatically collecting items in a game setting using Lua. Adhering to best coding practices such as input validation and proper documentation ensures maintainability and clarity. For further learning, consider exploring courses available on the Enterprise DNA Platform to deepen your Lua and data science skills.
Description
This document outlines a Lua function, autoCollectItems
, for automatically gathering nearby items in a game. It employs timer management and input validation to enhance gameplay efficiency and maintain best coding practices.