Pseudo Code Generator

Businessman's Treasure Hunt Adventure

Embark on a thrilling text-based adventure where a businessman navigates a perilous island after a plane crash, collecting resources, facing wild animals, and overcoming challenges to find hidden treasure.


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Prompt

#Author - Rusiru Senarath

Date - 20/08/2024

welcome message and display story

import os,sys,time,msvcrt, random def main(): os.system('cls')

hello ASCI art for make interested player

M=('██╗░░██╗███████╗██╗░░░░░██╗░░░░░░█████╗░\n' '██║░░██║██╔════╝██║░░░░░██║░░░░░██╔══██╗\n' '███████║█████╗░░██║░░░░░██║░░░░░██║░░██║\n' '██╔══██║██╔══╝░░██║░░░░░██║░░░░░██║░░██║\n' '██║░░██║███████╗███████╗███████╗╚█████╔╝\n' '╚═╝░░╚═╝╚══════╝╚══════╝╚══════╝░╚════╝░\n') for char in M: sys.stdout.write(char) sys.stdout.flush() time.sleep(0.01)

input function for get name of the player

name =input("Please Enter your Name(this essential for game):")

Display=("#Hi Welcome!\n" "Let's start the Game then\n" "Here first We display story\n" "Imagine Now you are rich businessman\n") Message=("Once up on a time there was a billionaire businessman.\n" "he had a lots of money." "One day his father's lawyer gave him to his father's last letter for him.\n" f"So, that businessman called {name} was very busy with his business works.\n" "That day night he was very tired with his business work." "By, working lots of time with his work he got mind from works to outside." "Then, turn back and looked around." "Suddenly, he saw that letter which was last letter from his father's to him.\n") for char in Display: sys.stdout.write(char) sys.stdout.flush() time.sleep(0.01) print("======================================================================================") for char in Message: sys.stdout.write(char) sys.stdout.flush() time.sleep(0.01) message_one=("So, he started to unpacking that letter and start reading\n" "It 'was about a island it has a Treasure\n" "there was a map in that island\n " "after looking a map he realized it isn't really easy to achieving that treasure he taught\n") for char in message_one: sys.stdout.write(char) sys.stdout.flush() time.sleep(0.01) message_three= ("So he decided to go that island \n" "He wanted to more people join with him\n" "Then he post some ads on his business website\n" "And joined 4 more people go with him this journey\n" "Each ones has different Abilities and skills\n" "Finally all of these people started to travel towards that island\n") for char in message_three: sys.stdout.write(char) sys.stdout.flush() time.sleep(0.01) message_two=(""""" ___\n \ ~-___\n = = ==(AA____D\n _____________,-~~~~~~~`-.._\n / o O o o o o O O o o o o o o O o |_\n `~-. ___..----.. )\n `---~~___________/------------`````\n = ===(_________D\n""""") for char in message_two: sys.stdout.write(char) sys.stdout.flush() time.sleep(0.001)

message_four = ("Unfortunately The plane was crashed by birds stuck in the engine\n" "But when that time they arrived to the island \n" "Then they find each others and join together and started collect all of usable items in crashed plane \n" "After all they all started their journey find the treasure and went out this island\n") for char in message_four: sys.stdout.write(char) sys.stdout.flush() time.sleep(0.01)

After tell the story to the player now clean the screen and display menu

time.sleep(2) os.system('cls'if os.name =='nt' else 'clear') #Health bar display function def display_health_bar(health): bar_length = 20 health_ratio = health / 100 bar = '#' * int(bar_length * health_ratio) + '-' * (bar_length - int(bar_length * health_ratio)) print(f"Health: [{bar}] {health}%")

Now start the game really, after displaying the story

game_name = ( "██████ ██ ██ ███████ ██ ███ ██ ███████ ███████ ███████ ███ ███ ███████ ███ ██ ████████ ██████ ███████ █████ ███████ ██ ██ ██████ ███████ ██ ██ ██ ██ ███ ██ ████████\n" "██ ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ ████ ████ ██ ████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██\n"
"██████ ██ ██ ███████ ██ ██ ██ ██ █████ ███████ ███████ ██ ████ ██ █████ ██ ██ ██ ██ ██████ █████ ███████ ███████ ██ ██ ██████ █████ ███████ ██ ██ ██ ██ ██ ██\n"
"██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██\n"
"██████ ██████ ███████ ██ ██ ████ ███████ ███████ ███████ ██ ██ ███████ ██ ████ ██ ██ ██ ███████ ██ ██ ███████ ██████ ██ ██ ███████ ██ ██ ██████ ██ ████ ██\n")

for char in game_name: sys.stdout.write(char) sys.stdout.flush() time.sleep(0.01)

#Define Player class class Player: def init(self, name, health): self.name = name self.health = health self.tools = set() self.foods = set() self.skills = {"Stealth": 0, "Strength": 0, "Intelligence": 0}

    def add_tool(self, tool):
        self.tools.add(tool)

    def add_food(self, food):
        self.foods.add(food)

    def show_status(self):
        print(f"Player: {self.name}")
        print(f"Health: {self.health}")
        print(f"Tools: {', '.join(self.tools) if self.tools else 'None'}")
        print(f"Foods: {', '.join(self.foods) if self.foods else 'None'}")
        print(f"Skills: {self.skills}")

    def use_skill(self, skill):
        if self.skills[skill] > 0:
            self.skills[skill] -= 1
            return True
        return False

Function to clear the screen

def clear_screen(): os.system('cls' if os.name == 'nt' else 'clear')

Create function to display the game menu

def game_menu(): print("Businessman's Treasure Hunt") print("===========================") print("1. Start Game") print("2. About") print("3. Continue") print("4. Quit game") print("===========================")

Function to start the game

def start_game(): print("Starting the game.........") time.sleep(2) # Add delay for effect

Sub-menu for the game

def print_game_sub_menu(): print("Island Adventure") print("================") print("1. Display Island Map") print("2. Collect Foods") print("3. Quit to Main Menu") print("================")

Function to display the island map

def display_island_map(delay=5): message_five = (""""" Here this the map of island _________________________________________________________________________________________ |~ ~ ~ ~ ~ B L L L L E b ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |\n | ~ ~ ~ ~ B L S * * * * ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |\n | ~ ~ ~ B L S * * L L ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |\n | ~ ~ E B L L * * M * L * ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |\n |~ ~ ~ p B L L M T M M M M * L ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |\n |~ ~ ~ ~ B L L M M + + S l S * * * M * L ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |\n |~ M + S l l l * * * * * * L ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |\n |~ B L S + l l S l L ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |\n | ~ ~ ~ ~ B L + l ll S l L ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |\n | ~ ~ ~ B L S S S S l L ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |\n | `` `` ```` L ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |\n |~ ~ ~ ~ ~ B L L + L L ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |\n | ~ ~ ~ ~ ~ ~ ~ B L + + L L ~~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |\n | ~ ~ ~ ~ ~ ~ ~ B L L L L L L L ~ E ts ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |\n __________________________________________________________________________________________|\n letter (\"B\") means : Beach\n letter (\"L\") means : Land\n letter (\"M\") means : Mountains\n letter (\"E\") means : Exit\n letter (\"b\") means : boat\n letter (\"S\") means : Snares\n letter (\"p\") means : plane\n letter (\"ts\") means : tourist ship\n Symbol (\"+\") means : way1 to go towards the treasure\n Symbol (\"*\") means : way2 to go towards the treasure\n letter (\"l\") means : way3 to go towards the treasure\n Symbol (\"~\") means : Sea\n Symbol (\"") means : lake\n"] hint If you go to the treasure, I warn you: if you are able to select near ways to go, don't do it.\n """"") time.sleep(delay)

for char in message_five: sys.stdout.write(char) sys.stdout.flush() time.sleep(0.01) time.sleep(0.02)

Function to collect foods

def collect_foods(player,delay=10): available_foods = {"Coconuts", "Berries", "Fish", "Mangoes", "Bananas"}

while True:
    print("Available foods on the island:")
    for food in available_foods:
        print(f"- {food}")

    choice = input("Enter the name of the food you want to collect (or type 'done' to finish): ").capitalize()

    if choice == 'Done':
        break
    elif choice in available_foods:
        player.add_food(choice)
        print(f"{choice} added to your collection.")
        time.sleep(delay)
    else:
        print("Invalid choice. Please select a valid food item.")
        time.sleep(delay)

print("You have collected the following foods:")
for food in player.foods:
    print(f"- {food}")

Function to search for tools

def search_tools(player,delay=7): tools = ["Axe", "Shovel", "Fishing Rod", "Knife"] found_tool = random.choice(tools) print(f"You have found a {found_tool}!") time.sleep(delay) player.add_tool(found_tool) time.sleep(1) # Add delay to simulate time spent finding tools

Function to handle wild animal encounters

def encounter_wild_animals(player,delay = 7): animals = ["Tiger", "Snake", "Bear"] encounter = random.choice(animals) print(f"A wild {encounter} appears!") action = input("Do you want to (1) Fight or (2) Run? ")

if action == '1':
    result = random.choice([True, False])
    if result:
        print(f"You successfully fought off the {encounter}!")
        time.sleep(delay)
    else:
        print(f"The {encounter} injured you!")
        time.sleep(delay)
        player.health -= 20
elif action == '2':
    print(f"You ran away from the {encounter} safely!")
    time.sleep(delay)
else:
    print("Invalid action. The animal attacked you!")
    time.sleep(delay)
    player.health -= 20

if player.health <= 0:
    print("You have succumbed to your injuries. Game Over.")
    time.sleep(delay)
    return False  # Player is dead
return True  # Player is still alive

def face_snares(player,delay= 7): snares = ["Trap", "Quicksand", "Poisonous Plant"] snare = random.choice(snares) print(f"You encountered a {snare}!") action = input("Do you want to (1) Avoid or (2) Use Intelligence? ")

if action == '1':
    player.health -= 10
    print(f"The {snare} caused you to lose 10 health points.")
elif action == '2':
    if player.use_skill("Intelligence"):
        print(f"You used Intelligence to avoid the {snare}!")
        time.sleep(delay)
    else:
        print("You don't have enough Intelligence skill points. The snare injured you!")
        time.sleep(delay)
        player.health -= 10

else:
    print("Invalid action. The snare injured you!")
    time.sleep(delay)
    player.health -= 10

Function to display game about section

def show_about(): print("About Businessman's Treasure Hunt") print("=================================") print( "In this game, you play as a wealthy businessman on a quest to find a hidden treasure on a mysterious island. " "The goal is to survive and be rescued or escape the island. Your plane has crashed.") print("You will need to navigate through various challenges, collect resources, and uncover secrets to succeed in your adventure.") print("hint = if you can collect some foods before start the game it will be easy to get the treasure and win the games") print("As you can see on the map, there are three exits:") print("1. Exit with a plane.") print("2. Exit with a boat.") print("3. Exit with a tourist ship.") print("Good luck!") print("\nPress the space bar to return to the main menu.")

while True:
    if msvcrt.kbhit() and msvcrt.getch() == b' ':
        break

def start_game1(): player_name = input("Enter your character's name: ") player = Player(name=player_name, health=100)

while True:
    clear_screen()
    display_health_bar(player.health)
    player.show_status()
    
    game_menu()
    start_game()

    gmchoice = input("Select an option (1-3):")
    if gmchoice =='1':
        print_game_sub_menu()
    elif gmchoice =='2':
        show_about()
        clear_screen()
        print(game_menu())
    elif gmchoice =='3':
        print("You can continue playing game\n")
        print("There are no saved previous game played\n")
        print("This game couldn't save history ")
        print(game_menu())
    else:
        print("Invalid Choice Please Enter A Valied Choice:")

    
    choice = input("Select an option (1-3): ")

    if choice == '1':
        display_island_map()
        print("Now You have seen the map\n"
              "Remember the map correctly and select the way to get treasure and exit the island\n")
        clear_screen()
        search_tools(player)
        clear_screen()
        way_choice = input("There are three ways to enter the treasure area (please survive and don't die)\n"
                           "Choose a way to the treasure (1, 2, or 3): ")
        if way_choice in ['1', '2', '3']:
            if random.choice([True, False]):
                if not encounter_wild_animals(player):
                    break
            else:
                face_snares(player)
        else:
            print("Invalid choice. Please select a valid way.")
    
    elif choice == '2':
        collect_foods(player)
        clear_screen()
        search_tools(player)
        clear_screen()
        way_choice = input("There are three ways to enter the treasure area (please survive and don't die)\n"
                           "Choose a way to the treasure (1, 2, or 3): ")
        if way_choice in ['1', '2', '3']:
            if random.choice([True, False]):
                if not encounter_wild_animals(player):
                    break
            else:
                face_snares(player)
        else:
            print("Invalid choice. Please select a valid way.")
    
    elif choice == '3':
        clear_screen()
        search_tools(player)
        clear_screen()
        way_choice = input("There are three ways to enter the treasure area (please survive and don't die)\n"
                           "Choose a way to the treasure (1, 2, or 3): ")
        if way_choice in ['1', '2', '3']:
            if random.choice([True, False]):
                if not encounter_wild_animals(player):
                    break
            else:
                face_snares(player)
        else:
            print("Invalid choice. Please select a valid way.")

    elif choice == '4':
        print("Exiting the game. Goodbye!")
        break

    else:
        print("Invalid choice. Please select a valid option.")

    
    # Check for player health
    if player.health <= 0:
        print("You have succumbed to your injuries. Game Over.")
        break

if name == "main": player = start_game1() main()

Answer

Pseudo Code for "Businessman's Treasure Hunt" Game

Overview

This pseudo code outlines the logic and flow of a text-based adventure game where the player, a businessman, embarks on a treasure hunt after his plane crashes on an island. The player collects resources, fights animals, and faces various challenges in their quest for treasure.

Main Components

1. Initialize Game

  • Clear the screen.
  • Display welcome ASCII art.
  • Prompt user to enter their name.

2. Display the Story

  • Present the game's narrative in segments, with a delay for effect.

3. Player Class Definition

  • Attributes:
    • Name
    • Health
    • Tools (Set)
    • Foods (Set)
    • Skills (Dictionary with "Stealth", "Strength", "Intelligence")
  • Methods:
    • add_tool(tool): Adds a tool to the player's inventory.
    • add_food(food): Adds food to the player's inventory.
    • show_status(): Displays the player's current status.
    • use_skill(skill): Decreases the skill's count if available.

4. Game Functions

  • clear_screen(): Clears console screen.
  • game_menu(): Displays the main game menu with options.
  • start_game(): Initializes the game and shows loading message.
  • print_game_sub_menu(): Shows sub-menu for island adventure options.
  • display_island_map(): Presents the island's map and description to the player.
  • collect_foods(player): Allows the player to gather food items from available options.
  • search_tools(player): Randomly assigns a tool that the player finds.
  • encounter_wild_animals(player): Manages interactions with wild animals.
  • face_snares(player): Handles encounters with dangerous snares.

5. Game Flow

FUNCTION main()
    CALL clear_screen()
    DISPLAY welcome ASCII art
    PROMPT player for name
    DISPLAY game introduction story

    CREATE player instance with player name and default health

    WHILE game is running
        CALL clear_screen()
        CALL display_health_bar(player.health)
        CALL player.show_status()

        CALL game_menu()
        PROMPT player for menu choice

        IF choice is Start Game
            CALL print_game_sub_menu()
        
        ELSE IF choice is About
            CALL show_about()
            CALL clear_screen()
        
        ELSE IF choice is Continue
            DISPLAY message about no saved games
            CALL clear_screen()
        
        ELSE IF choice is Quit game
            EXIT game
        
        ELSE
            DISPLAY Invalid choice message

        PROMPT player for next action choice
        
        IF action is Collect Foods
            CALL collect_foods(player)
            CALL clear_screen()

        IF action is Search Tools
            CALL search_tools(player)
            CALL clear_screen()
        
        IF action is Select Treasure Way
            PROMPT for way choice
            IF choice valid
                RANDOMLY decide outcome (animal encounter or snares)
                IF encounter wild animal
                    CALL encounter_wild_animals(player)
                
                IF snares
                    CALL face_snares(player)
        
        IF player health <= 0
            DISPLAY Game Over message
            BREAK LOOP

6. Game End

  • Display final messages based on player actions and health.
  • Prompt player for exit confirmation.

Conclusion

This pseudo code outlines the game's primary functionalities, player interactions, and overall structure. It serves as a foundation for more detailed programming, focusing on clarity and simplicity for easier understanding.

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Description

Embark on a thrilling text-based adventure where a businessman navigates a perilous island after a plane crash, collecting resources, facing wild animals, and overcoming challenges to find hidden treasure.