Prompt
Answer
Death Counter Function for Friday Night Funkin' Psych Engine v1.0
This document outlines a Lua function designed to track the death count in the Psych Engine version 1.0 of Friday Night Funkin'. This function will increment a counter every time the player character "Boyfriend" loses a life, handling input validation and other best practices.
Function Overview
The function will perform the following:
- Initialize and maintain a death counter.
- Allow the counter to be incremented.
- Provide a function to retrieve the current count.
- Include robust input validation.
Code Implementation
Death Counter Code
-- Death Counter Module for Friday Night Funkin'
local DeathCounter = {}
DeathCounter.count = 0
--[[
Initializes the death counter to zero.
Parameters: None
Returns: None
]]
function DeathCounter:init()
self.count = 0
end
--[[
Increments the death counter by one.
Parameters: None
Returns: integer - updated death counter value
Raises: error if called during an active game state
]]
function DeathCounter:increment()
if not self:isGameActive() then
error("Cannot increment death counter if the game is not active.")
end
self.count = self.count + 1
return self.count
end
--[[
Retrieves the current death counter value.
Parameters: None
Returns: integer - current death counter value
]]
function DeathCounter:getCount()
return self.count
end
--[[
Checks if the game is currently active.
Parameters: None
Returns: boolean - true if the game is active, false otherwise
]]
function DeathCounter:isGameActive()
-- Placeholder for actual game state check
return true
end
return DeathCounter
Key Features
- Initialization: The counter starts at zero using the
init
method. - Incrementing: The
increment
method safely increments the counter, ensuring the game is active. - Retrieving Count: The current death count is retrievable through the
getCount
method. - Game State Check: The
isGameActive
method can be adjusted to reflect the actual game state checking logic.
Example Usage
Here’s how you can utilize the Death Counter in your game:
-- Load DeathCounter module
local DeathCounter = require('DeathCounter')
-- Initialize the counter at game start
DeathCounter:init()
-- Simulate the game loop where the player dies
while true do
-- Assuming a condition triggers player death
local playerDied = true -- replace with actual game-condition
if playerDied then
local newDeathCount = DeathCounter:increment()
print("Deaths: " .. newDeathCount)
end
-- Exit loop condition (to prevent infinite loop in example)
break -- replace with actual game exit condition
end
-- Print final death count at the end of the game
print("Final Death Count: " .. DeathCounter:getCount())
Conclusion
This Lua implementation provides a systematic way of tracking death counts in the Friday Night Funkin' Psych Engine. The design follows best practices, again emphasizing modularity, input validation, and clear documentation.
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Description
This document details a Lua function for tracking player deaths in Friday Night Funkin' Psych Engine v1.0. It covers counter initialization, incrementation, retrieval, and input validation for robust gameplay analytics.