Code Explainer

Dynamic Lua Code Injector

The `injectLuaCode` function enables dynamic injection of Lua code into an existing script at a specified point, including input validation and error handling for robust execution. Ideal for enhancing script functionality seamlessly.


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Prompt

--[[ 
Inject Lua code dynamically into a Lua script
@param originalScript (string): Original Lua script
@param injectedCode (string): Lua code to inject
@return (string): Modified Lua script with injected code
--]]
function injectLuaCode(originalScript, injectedCode)
    -- Input validation
    if type(originalScript) ~= "string" or type(injectedCode) ~= "string" then
        error("Input parameters must be strings.")
    end

    -- Find the position to insert the injected code
    local pos = originalScript:find("--[[ code injection point ]]")
    
    -- Insert the injected code at the found position
    if pos then
        local modifiedScript = originalScript:sub(1, pos - 1) .. injectedCode .. originalScript:sub(pos)
        return modifiedScript
    else
        error("Injection point not found in the script.")
    end
end

Answer

Explanation of Lua Code Snippet

This Lua code snippet defines a function called injectLuaCode, which dynamically injects additional Lua code into an existing Lua script at a designated point.

Code Breakdown

Function Definition

function injectLuaCode(originalScript, injectedCode)
  • Function Name: injectLuaCode
  • Parameters:
    • originalScript: A string representing the original Lua script.
    • injectedCode: A string representing the Lua code to be injected into the original script.

Input Validation

if type(originalScript) ~= "string" or type(injectedCode) ~= "string" then
    error("Input parameters must be strings.")
end
  • This block checks if both originalScript and injectedCode are of type string.
  • If either parameter is not a string, it raises an error with the message: "Input parameters must be strings."

Finding the Injection Point

local pos = originalScript:find("--[[ code injection point ]]")
  • This line searches for a specific comment --[[ code injection point ]]" within the originalScript.
  • find returns the position (index) of the comment if found; otherwise, it returns nil.

Code Injection

if pos then
    local modifiedScript = originalScript:sub(1, pos - 1) .. injectedCode .. originalScript:sub(pos)
    return modifiedScript
else
    error("Injection point not found in the script.")
end
  • The condition checks if pos is not nil, indicating that the injection point was found.
  • Substrings:
    • originalScript:sub(1, pos - 1): Extracts the part of the script before the injection point.
    • originalScript:sub(pos): Extracts the part of the script from the injection point onward.
  • These two parts, combined with injectedCode, create the modifiedScript, which is then returned.
  • If pos is nil, it raises an error stating: "Injection point not found in the script."

Key Concepts

  • String Manipulation: The code relies on string operations such as find to locate a substring and sub to extract parts of the string to create the modified script.

  • Error Handling: The use of error() provides feedback on incorrect inputs or a missing injection point, enabling safer and more robust code execution.

Additional Example

Here is a simple example that shows how to use this function:

local originalScript = [[
print("Hello World")
--[[ code injection point ]]
print("Goodbye World")
]]

local injectedCode = [[
print("Injected Code")
]]

local result = injectLuaCode(originalScript, injectedCode)
print(result)
  • Output: This will produce:
print("Hello World")
print("Injected Code")
--[[ code injection point ]]
print("Goodbye World")
  • It shows how injectedCode is added just before the specified injection point in originalScript.

Summary

The injectLuaCode function is a practical utility to modify Lua scripts dynamically through string manipulation. It ensures input validation and safely injects additional code at a specified spot, enhancing the function's usability and reliability in programmatic script adjustments. For further mastery in Lua programming, consider exploring advanced concepts through the Enterprise DNA Platform.

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Description

The injectLuaCode function enables dynamic injection of Lua code into an existing script at a specified point, including input validation and error handling for robust execution. Ideal for enhancing script functionality seamlessly.