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Health Deterioration Function for FNF

This Lua function for Friday Night Funkin' manages player health depletion when the opponent sings, ensuring health cannot drop below zero. It includes detailed code implementation and usage examples.


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Prompt

функция для friday night funkin psych engine версия v1.0 когда противник поёт у игрока убавляется здоровье

Answer

Lua Function for Friday Night Funkin': Health Decrease While Opponent Sings

This document outlines a Lua function designed for the Friday Night Funkin': Psych Engine version 1.0. The function decreases the player's health whenever the opponent sings.

Function Overview

The function will:

  1. Monitor the game state to detect when the opponent is singing.
  2. Decrease the player's health based on a specified amount.
  3. Ensure that health does not drop below zero.

Code Implementation

-- HealthDecreaseWhileSinging.lua

-- PlayerHealth class to manage the player's health
PlayerHealth = {}
PlayerHealth.__index = PlayerHealth

-- Constructor for PlayerHealth
function PlayerHealth:new(initialHealth)
    local obj = setmetatable({}, self)
    obj.health = initialHealth or 100  -- Default health is set to 100
    return obj
end

-- Function documentation for decreaseHealth
-- @param amount: number - Amount to decrease health
-- @return : void - Modifies the player's health
function PlayerHealth:decreaseHealth(amount)
    -- Input validation: amount must be a positive number
    if type(amount) ~= "number" or amount <= 0 then
        error("Invalid amount: must be a positive number.")
    end

    -- Decrease health but ensure it does not drop below zero
    self.health = math.max(self.health - amount, 0)
end

-- Function to execute when opponent sings
-- @param opponentSinging: boolean - Indicates if the opponent is currently singing
-- @param damageAmount: number - The health damage to be dealt while singing
-- @return : void
function PlayerHealth:checkOpponentSinging(opponentSinging, damageAmount)
    -- Check if the opponent is singing
    if opponentSinging then
        self:decreaseHealth(damageAmount)
        print("Opponent is singing! Player health decreased by " .. damageAmount .. ". Current health: " .. self.health)
    else
        print("Opponent is not singing. No health change.")
    end
end

-- Example usage
local player = PlayerHealth:new(100)  -- Create a player with 100 health

-- Simulate the opponent singing
player:checkOpponentSinging(true, 10)  -- Decrease health by 10
player:checkOpponentSinging(false, 10) -- No health change
player:checkOpponentSinging(true, 25)  -- Decrease health by 25

Explanation of Code

  1. PlayerHealth Class:

    • Manages the player's health.
    • Includes a constructor to initialize health and a method to reduce it.
  2. decreaseHealth Method:

    • Validates the amount decrease.
    • Decreases health while ensuring it remains above zero.
  3. checkOpponentSinging Method:

    • Checks if the opponent is singing and reduces health accordingly.
    • Provides feedback via print statements about health status.

Example Usage

  • Create a player instance with 100 health.
  • Call the checkOpponentSinging method with true to simulate the opponent singing, which will decrease health appropriately.
  • Call again with false when the opponent is not singing to see that health remains unchanged.

Conclusion

This implementation provides a robust and scalable solution for managing player health in response to the opponent's singing behavior in the Friday Night Funkin': Psych Engine. Consider exploring related content on the Enterprise DNA Platform to enhance your Lua programming and game development skills.

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Description

This Lua function for Friday Night Funkin' manages player health depletion when the opponent sings, ensuring health cannot drop below zero. It includes detailed code implementation and usage examples.