Prompt
Answer
Pseudo Code for Hill Maze Game
Overview
This pseudo code represents the logic for a simple hill maze game using the Pygame library. It initializes the game, handles user input for sprite movement, and updates the game display accordingly.
Variables and Initialization
- Initialize Pygame
- Set screen dimensions
- Load sprite images for different directions (right, left, up, down)
- Set the initial direction of the sprite and the corresponding sprites
- Define rectangle for boundaries and load the background image
- Initialize sprite properties (position, width, height)
- Define speed and frame rate settings
Main Game Loop
FUNCTION MainGameLoop()
RUNNING = TRUE
WHILE RUNNING
PROCESS_EVENTS()
HANDLE_INPUT()
UPDATE_POSITION()
DRAW_SCREEN()
UPDATE_DISPLAY()
CONTROL_FRAME_RATE()
END WHILE
END FUNCTION
Process Events
FUNCTION PROCESS_EVENTS()
FOR EACH EVENT IN pygame.event.get()
IF EVENT.type IS pygame.QUIT THEN
RUNNING = FALSE
END IF
END FOR
END FUNCTION
Handle Input
FUNCTION HANDLE_INPUT()
GET pressed_keys FROM pygame.key.get_pressed()
IF pressed_keys[pygame.K_UP] THEN
SET current_direction TO 'up'
SET current_sprites TO sprites_up
INCREMENT current_frame BY 0.2
INCREMENT background_y BY speed
ELSE IF pressed_keys[pygame.K_DOWN] THEN
SET current_direction TO 'down'
SET current_sprites TO sprites_down
INCREMENT current_frame BY 0.2
DECREMENT background_y BY speed
ELSE IF pressed_keys[pygame.K_LEFT] THEN
SET current_direction TO 'left'
SET current_sprites TO sprites_left
INCREMENT current_frame BY 0.2
INCREMENT background_x BY speed
ELSE IF pressed_keys[pygame.K_RIGHT] THEN
SET current_direction TO 'right'
SET current_sprites TO sprites_right
INCREMENT current_frame BY 0.2
DECREMENT background_x BY speed
END IF
END FUNCTION
Update Position
FUNCTION UPDATE_POSITION()
IF background_x < -645 THEN
INCREMENT background_x BY speed
END IF
IF background_x > 305 THEN
DECREMENT background_x BY speed
END IF
IF background_y > -745 THEN
DECREMENT background_y BY speed
END IF
IF background_y < 200 THEN
INCREMENT background_y BY speed
END IF
IF current_frame >= LENGTH(current_sprites) THEN
SET current_frame TO 0
END IF
IF current_frame == 4 THEN
SET current_frame TO 0
END IF
END FUNCTION
Draw Screen
FUNCTION DRAW_SCREEN()
CLEAR SCREEN WITH COLOR (135, 206, 235)
BLIT background_image AT (background_x, background_y)
BLIT current_sprites[int(current_frame)] AT sprite_rect
END FUNCTION
Update Display
FUNCTION UPDATE_DISPLAY()
pygame.display.flip()
END FUNCTION
Control Frame Rate
FUNCTION CONTROL_FRAME_RATE()
clock.tick(30)
END FUNCTION
Conclusion
This pseudo code outlines the structure and functionality of a simple game using Pygame, focusing on sprite movement and background interaction based on user input. This serves as a foundational design for developing the actual code within a programming environment.
Description
This pseudo code outlines the logic and structure for a simple hill maze game using Pygame. It includes initialization, event processing, input handling, sprite movement, and screen updating, serving as a foundational design for development.