Pseudo Code Generator

Hill Maze Game Pseudo Code

This pseudo code outlines the logic and structure for a simple hill maze game using Pygame. It includes initialization, event processing, input handling, sprite movement, and screen updating, serving as a foundational design for


Empty image or helper icon

Prompt

import pygame

pygame.init()

# Display
screen_height = 400
screen_width = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('Hill Maze')

# Cat animation
sprites_right = [pygame.image.load('catr1.png'),
                 pygame.image.load('catr2.png'),
                 pygame.image.load('catr3.png'),
                 pygame.image.load('catr4.png')]
sprites_left = [pygame.image.load('catl1.png'),
                pygame.image.load('catl2.png'),
                pygame.image.load('catl3.png'),
                pygame.image.load('catl4.png')]
sprites_up = [pygame.image.load('catb1.png'),
              pygame.image.load('catb2.png'),
              pygame.image.load('catb3.png'),
              pygame.image.load('catb4.png')]
sprites_down = [pygame.image.load('cat1.png'),
                pygame.image.load('cat2.png'),
                pygame.image.load('cat3.png'),
                pygame.image.load('cat4.png')]

current_direction = "down"
current_sprites = sprites_down

# Rectangles
s1 = pygame.Rect(100, 100, 16, 16)

# Background
background_image = pygame.image.load("Hill_maze3.png")
background_rect = background_image.get_rect()
background_rect.width = 960
background_rect.height = 960
background_x = -145
background_y = 195

# Sprite
sprite_rect = sprites_right[0].get_rect()
sprite_rect.x = 286
sprite_rect.y = 184
sprite_rect.width = 14
sprite_rect.height = 16
speed = 3

frame_rate = 10
current_frame = 0

clock = pygame.time.Clock()

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    keys = pygame.key.get_pressed()
    if keys[pygame.K_UP]:
        current_direction = 'up'
        current_sprites = sprites_up
        current_frame += 0.2
        background_y += speed
    if keys[pygame.K_DOWN]:
        current_direction = 'down'
        current_sprites = sprites_down
        current_frame += 0.2
        background_y -= speed
    if keys[pygame.K_LEFT]:
        current_direction = 'left'
        current_sprites = sprites_left
        current_frame += 0.2
        background_x += speed
    if keys[pygame.K_RIGHT]:
        current_direction = 'right'
        current_sprites = sprites_right
        current_frame += 0.2
        background_x -= speed

    # Boarder boundaries
    if background_x < -645:
        background_x += speed
    if background_x > 305:
        background_x -= speed
    if background_y > -745:
        background_y -= speed
    if background_y < 200:
        background_y += speed

    screen.fill((135, 206, 235))

    if current_frame >= len(current_sprites):
        current_frame = 0
    if current_frame == 4:
        current_frame = 0

    # Drawing background and sprite
    screen.blit(background_image, (background_x, background_y))
    screen.blit(current_sprites[int(current_frame)], sprite_rect)

    # Updating display
    pygame.display.flip()
    clock.tick(30)

Answer

Pseudo Code for Hill Maze Game

Overview

This pseudo code represents the logic for a simple hill maze game using the Pygame library. It initializes the game, handles user input for sprite movement, and updates the game display accordingly.

Variables and Initialization

  • Initialize Pygame
  • Set screen dimensions
  • Load sprite images for different directions (right, left, up, down)
  • Set the initial direction of the sprite and the corresponding sprites
  • Define rectangle for boundaries and load the background image
  • Initialize sprite properties (position, width, height)
  • Define speed and frame rate settings

Main Game Loop

FUNCTION MainGameLoop()
    RUNNING = TRUE
    WHILE RUNNING
        PROCESS_EVENTS()
        HANDLE_INPUT()
        UPDATE_POSITION()
        DRAW_SCREEN()
        UPDATE_DISPLAY()
        CONTROL_FRAME_RATE()
    END WHILE
END FUNCTION

Process Events

FUNCTION PROCESS_EVENTS()
    FOR EACH EVENT IN pygame.event.get()
        IF EVENT.type IS pygame.QUIT THEN
            RUNNING = FALSE
        END IF
    END FOR
END FUNCTION

Handle Input

FUNCTION HANDLE_INPUT()
    GET pressed_keys FROM pygame.key.get_pressed()

    IF pressed_keys[pygame.K_UP] THEN
        SET current_direction TO 'up'
        SET current_sprites TO sprites_up
        INCREMENT current_frame BY 0.2
        INCREMENT background_y BY speed
    ELSE IF pressed_keys[pygame.K_DOWN] THEN
        SET current_direction TO 'down'
        SET current_sprites TO sprites_down
        INCREMENT current_frame BY 0.2
        DECREMENT background_y BY speed
    ELSE IF pressed_keys[pygame.K_LEFT] THEN
        SET current_direction TO 'left'
        SET current_sprites TO sprites_left
        INCREMENT current_frame BY 0.2
        INCREMENT background_x BY speed
    ELSE IF pressed_keys[pygame.K_RIGHT] THEN
        SET current_direction TO 'right'
        SET current_sprites TO sprites_right
        INCREMENT current_frame BY 0.2
        DECREMENT background_x BY speed
    END IF
END FUNCTION

Update Position

FUNCTION UPDATE_POSITION()
    IF background_x < -645 THEN
        INCREMENT background_x BY speed
    END IF
    IF background_x > 305 THEN
        DECREMENT background_x BY speed
    END IF
    IF background_y > -745 THEN
        DECREMENT background_y BY speed
    END IF
    IF background_y < 200 THEN
        INCREMENT background_y BY speed
    END IF

    IF current_frame >= LENGTH(current_sprites) THEN
        SET current_frame TO 0
    END IF
    IF current_frame == 4 THEN
        SET current_frame TO 0
    END IF
END FUNCTION

Draw Screen

FUNCTION DRAW_SCREEN()
    CLEAR SCREEN WITH COLOR (135, 206, 235)
    BLIT background_image AT (background_x, background_y)
    BLIT current_sprites[int(current_frame)] AT sprite_rect
END FUNCTION

Update Display

FUNCTION UPDATE_DISPLAY()
    pygame.display.flip()
END FUNCTION

Control Frame Rate

FUNCTION CONTROL_FRAME_RATE()
    clock.tick(30)
END FUNCTION

Conclusion

This pseudo code outlines the structure and functionality of a simple game using Pygame, focusing on sprite movement and background interaction based on user input. This serves as a foundational design for developing the actual code within a programming environment.

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Description

This pseudo code outlines the logic and structure for a simple hill maze game using Pygame. It includes initialization, event processing, input handling, sprite movement, and screen updating, serving as a foundational design for development.