Code Generator | Lua

Lua Anti-Cheat System for MTA

This document details the creation of an anti-cheat system in Lua for Multi Theft Auto, focusing on client integrity checks, server validation, logging suspicious behavior, and administering alerts to maintain a fair gaming environment.


Empty image or helper icon

Prompt

Build a very, very strong anti-cheat so that no one can mess with the MTA Lua programming and know the bug.

Answer

Building a Strong Anti-Cheat System in Lua

Introduction

Creating an anti-cheat system requires robust validation, monitoring, and integrity checks within the gaming environment. This Lua function will provide a foundation for such a system in Multi Theft Auto (MTA) scripting.

Key Components

  1. Client-Side Integrity Check: Verifying that the client has not been tampered with.
  2. Server-Side Validation: Ensuring that the data from the client is valid and not coming from malicious sources.
  3. Logging: Monitoring for suspicious behavior and recording potential cheats.
  4. Alerts: Notifying admins or executing kicks/bans when cheats are detected.

Lua Code Implementation

-- Anti-Cheat Module for MTA
local AntiCheat = {}

-- Function Documentation
--- Checks if the client is modified ('cheat check').
-- @param player The MTA player object to check
-- @return boolean Indicates if the player is a cheater
-- @throws Error if player is not valid
function AntiCheat.checkClientIntegrity(player)
    if not isElement(player) or getElementType(player) ~= "player" then
        error("Invalid player element provided") -- Input validation
    end

    -- Check if specific game files are intact (example: we are checking for a specific script)
    local integrityHash = getFileHash("client/script.lua")  -- Placeholder for actual hash checking
    local expectedHash = "expectedHashValue"  -- Set expected hash value here

    -- Return false if hashes do not match
    if integrityHash ~= expectedHash then
        outputDebugString("Cheat detected for player: " .. getPlayerName(player))
        return true
    end
    return false
end

-- Function Documentation
--- Validates player actions for suspicious behavior.
-- @param player The MTA player object
-- @param action The action being performed by the player
-- @return boolean Indicates if the action is valid
function AntiCheat.validatePlayerAction(player, action)
    if not isElement(player) or getElementType(player) ~= "player" then
        error("Invalid player element provided")
    end

    -- Example check for unusually high speed (speed hack)
    local speed = getElementSpeed(player)  -- Placeholder function for player's speed
    if action == "move" and (speed > 100) then
        outputDebugString("Speed hack detected for player: " .. getPlayerName(player))
        return false
    end
    return true
end

-- Function Documentation
--- Monitors suspicious behavior and logs any anomalies.
-- @param player The MTA player object
-- @param message The suspicious activity description
function AntiCheat.logSuspiciousBehavior(player, message)
    if not isElement(player) then
        error("Invalid player element provided")
    end
    local logMessage = "[" .. getPlayerName(player) .. "] " .. message
    outputDebugString(logMessage)  -- Output log (can be sent to a file or server log system)
end

-- Example Usage
addEventHandler("onPlayerJoin", root,
    function()
        if AntiCheat.checkClientIntegrity(source) then
            kickPlayer(source, "You have been kicked for using cheats.")
        end
    end
)

addEventHandler("onPlayerCommand", root,
    function(command, ...)
        if not AntiCheat.validatePlayerAction(source, command) then
            AntiCheat.logSuspiciousBehavior(source, "Invalid command usage: " .. command)
            kickPlayer(source, "Cheating detected.")
        end
    end
)

return AntiCheat

Explanation of the Code

  • checkClientIntegrity: Validates the player's client state by comparing file hashes.
  • validatePlayerAction: Monitors player actions to detect anomalies like speed hacking.
  • logSuspiciousBehavior: Records suspicious activities for auditing purposes.

Conclusion

This Lua code serves as a basic framework for an anti-cheat system in the MTA environment, ensuring the integrity of players and reducing the risk of cheating. Further enhancements can include more sophisticated detections and a more comprehensive logging system.

For more advanced anti-cheat techniques, consider exploring related courses on the Enterprise DNA Platform that delve into data validation and security best practices.

Create your Thread using our flexible tools, share it with friends and colleagues.

Your current query will become the main foundation for the thread, which you can expand with other tools presented on our platform. We will help you choose tools so that your thread is structured and logically built.

Description

This document details the creation of an anti-cheat system in Lua for Multi Theft Auto, focusing on client integrity checks, server validation, logging suspicious behavior, and administering alerts to maintain a fair gaming environment.