Prompt
Answer
Code Explanation
Importing Necessary Libraries
local memory = require("memory")
This line imports the memory
module, which contains functions required for memory operations such as checking matches and retrieving previously selected positions.
Variable Declarations
local selected_positions = {}
This table is used to store positions that have been selected by the player.
Function Definitions
highlight_image(position)
local function highlight_image(position)
print("Highlighting image at position: " .. position)
end
This function is responsible for highlighting an image at a given position. Currently, it only prints a message. In a complete game, this would involve actual logic to visually highlight the image.
clear_highlights()
local function clear_highlights()
print("Clearing all highlights")
end
This function clears all current highlights or markers. As of now, it just prints a message but should contain logic to clear visual highlights in a complete implementation.
update_board(position, color_change_callback)
local function update_board(position, color_change_callback)
assert(type(position) == 'number', "Position must be a number")
if selected_positions[position] then
print("Position already selected: " .. position)
return
end
selected_positions[position] = true
if memory.check_if_match_found(position) then
local previous_position = memory.get_previous_position(position)
highlight_image(position)
highlight_image(previous_position)
color_change_callback()
clear_highlights()
end
end
This function processes a new image selection by performing the following steps:
- Input Validation: Ensures that the input
position
is a number. - Duplicate Check: Ignores positions that have already been selected.
- Store Selection: Marks the position as selected.
- Match Check: If a match is found, fetches the previous matching position, highlights both images, invokes the
color_change_callback
, and then clears all highlights.
images_change_color()
local function images_change_color()
print("Images have changed color")
end
This placeholder function represents a callback that will be invoked when images should change color, indicated by the print statement.
External Interface
local game_interface = {
update_board = update_board
}
The game_interface
table exposes the update_board
function to external code, allowing it to interact with the game.
Example Usage
game_interface.update_board(1, images_change_color)
game_interface.update_board(2, images_change_color)
These lines demonstrate how to use the update_board
function to process selections at positions 1 and 2, invoking the images_change_color
callback when necessary.
Summary
- Libraries Import: Imports essential modules.
- Variables: Stores selected positions.
- Functionality:
highlight_image
: Placeholder for image highlighting logic.clear_highlights
: Placeholder for clearing highlights.update_board
: Main logic to update the game board, process selections, highlight matches, and invoke callbacks.images_change_color
: Example callback function.
- Interface & Example: Exposes
update_board
for external code and demonstrates usage.
This explanation should assist in understanding the code structure, functionality, and key concepts, enhancing overall comprehension. For further in-depth learning, exploring structured courses on the Enterprise DNA Platform can be beneficial.
Description
This document outlines the Lua code for a memory game, detailing its structure, functionality, and key components, including image highlighting, position tracking, and player interactions leveraging callback functions for visual updates.