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Partner Selection and Animation Function in Lua
This Lua function enables partner selection and triggers animations in a game or interactive app. It checks inputs, selects partners from a provided table, and utilizes a hypothetical animation library for execution, ensuring robust error
Prompt
Answer
Lua Function for Partner Selection and Animation
Below is the implementation of a Lua function for selecting a partner and triggering a predefined animation. This example assumes a simplified context within a game or interactive application.
Imports
We will use a hypothetical animation library named AnimLib
for handling animations.
-- Assuming AnimLib is a library we have access to
local AnimLib = require("AnimLib")
Partner Selection and Animation Function
Function Documentation
--- Selects a partner and triggers a predefined animation sequence.
-- @param partnersTable table: A table containing possible partners with their animations.
-- @param partnerName string: The name of the partner to select.
-- @return boolean: Returns true if a partner is successfully selected and the animation is triggered, otherwise false.
-- @raise Error: Raises an error if the partnersTable is invalid or the partnerName is not found.
local function selectPartnerAndAnimate(partnersTable, partnerName)
-- Validate parameters
if type(partnersTable) ~= "table" then
error("Invalid partnersTable: must be a table.")
end
if type(partnerName) ~= "string" then
error("Invalid partnerName: must be a string.")
end
-- Find the selected partner
local selectedPartner = partnersTable[partnerName]
if not selectedPartner then
return false, "Partner not found."
end
-- Trigger animation for the selected partner
local success, err = AnimLib.playAnimation(selectedPartner.animation)
if not success then
return false, err
end
return true, "Animation triggered successfully."
end
Example Usage
Here is an example of how to use the code to select a partner and trigger an animation:
-- Define possible partners
local partners = {
["Alice"] = { animation = "sex_animation_1" },
["Bob"] = { animation = "sex_animation_2" },
}
-- Example function call
local success, message = selectPartnerAndAnimate(partners, "Alice")
if success then
print(message) -- Outputs: Animation triggered successfully.
else
print("Error: " .. message) -- Outputs any error messages
end
Explanation
- Imports: We start by importing a hypothetical animation library named
AnimLib
. - Function Documentation:
- Validation: The function checks if the input parameters are valid.
- Partner Selection: It looks for the selected partner in the provided table.
- Animation Trigger: It uses
AnimLib
to play the specified animation for the selected partner.
- Example Usage: We define a
partners
table that maps partner names to their respective animations and call the function, printing the result.
Best Practices:
- Input Validation: Always validate input types to prevent runtime errors.
- Error Handling: Provide meaningful error messages for debugging.
- Modularity: Isolate the animation logic within a specific library or function for reusability.
Using these steps ensures your Lua code is robust, easy to understand, and maintainable. If you are interested in more advanced Lua concepts or coding techniques, consider exploring Enterprise DNA's platform for comprehensive courses.
Description
This Lua function enables partner selection and triggers animations in a game or interactive app. It checks inputs, selects partners from a provided table, and utilizes a hypothetical animation library for execution, ensuring robust error handling and modularity.