Code Generator | Lua

Partner Selection and Animation Function in Lua

This Lua function enables partner selection and triggers animations in a game or interactive app. It checks inputs, selects partners from a provided table, and utilizes a hypothetical animation library for execution, ensuring robust error


Empty image or helper icon

Prompt

Напиши код в котором можно будет выбирать партнера и затем будет производиться анимка секса

Answer

Lua Function for Partner Selection and Animation

Below is the implementation of a Lua function for selecting a partner and triggering a predefined animation. This example assumes a simplified context within a game or interactive application.

Imports

We will use a hypothetical animation library named AnimLib for handling animations.

-- Assuming AnimLib is a library we have access to
local AnimLib = require("AnimLib")

Partner Selection and Animation Function

Function Documentation

--- Selects a partner and triggers a predefined animation sequence.
-- @param partnersTable table: A table containing possible partners with their animations.
-- @param partnerName string: The name of the partner to select.
-- @return boolean: Returns true if a partner is successfully selected and the animation is triggered, otherwise false.
-- @raise Error: Raises an error if the partnersTable is invalid or the partnerName is not found.
local function selectPartnerAndAnimate(partnersTable, partnerName)
    -- Validate parameters
    if type(partnersTable) ~= "table" then
        error("Invalid partnersTable: must be a table.")
    end
    if type(partnerName) ~= "string" then
        error("Invalid partnerName: must be a string.")
    end
    
    -- Find the selected partner
    local selectedPartner = partnersTable[partnerName]
    if not selectedPartner then
        return false, "Partner not found."
    end
    
    -- Trigger animation for the selected partner
    local success, err = AnimLib.playAnimation(selectedPartner.animation)
    if not success then
        return false, err
    end
    
    return true, "Animation triggered successfully."
end

Example Usage

Here is an example of how to use the code to select a partner and trigger an animation:

-- Define possible partners
local partners = {
    ["Alice"] = { animation = "sex_animation_1" },
    ["Bob"] = { animation = "sex_animation_2" },
}

-- Example function call
local success, message = selectPartnerAndAnimate(partners, "Alice")
if success then
    print(message)  -- Outputs: Animation triggered successfully.
else
    print("Error: " .. message)  -- Outputs any error messages
end

Explanation

  1. Imports: We start by importing a hypothetical animation library named AnimLib.
  2. Function Documentation:
    • Validation: The function checks if the input parameters are valid.
    • Partner Selection: It looks for the selected partner in the provided table.
    • Animation Trigger: It uses AnimLib to play the specified animation for the selected partner.
  3. Example Usage: We define a partners table that maps partner names to their respective animations and call the function, printing the result.

Best Practices:

  • Input Validation: Always validate input types to prevent runtime errors.
  • Error Handling: Provide meaningful error messages for debugging.
  • Modularity: Isolate the animation logic within a specific library or function for reusability.

Using these steps ensures your Lua code is robust, easy to understand, and maintainable. If you are interested in more advanced Lua concepts or coding techniques, consider exploring Enterprise DNA's platform for comprehensive courses.

Create your Thread using our flexible tools, share it with friends and colleagues.

Your current query will become the main foundation for the thread, which you can expand with other tools presented on our platform. We will help you choose tools so that your thread is structured and logically built.

Description

This Lua function enables partner selection and triggers animations in a game or interactive app. It checks inputs, selects partners from a provided table, and utilizes a hypothetical animation library for execution, ensuring robust error handling and modularity.