Code Generator | Lua

Roblox Fire Hydrant Tool

A Lua module for creating a throwable fire hydrant tool in Roblox, featuring sound effects, animations, damage mechanics, and a cooldown system. Ideal for enhancing player interactions in games with creative mechanics.


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Prompt

Here's the tool for roblox i want to make: Its a big ass fire hydrant you hold and you can throw it wherever you click. It should:-Play an audio when equipped -Ignore colission of the player that throws it to avoid any issues -Play a custom animation and sound when used -Be thrown to wherever you click when the animation is finished (also make the model the player holds dissapear) -If it hits another player, deal 50 damage and ragdolls -3.5 second cooldown before use again, model reappears on player's hand when the cooldown finishes and you can use it again. -The thrown hydrant dissapears in 3.5 seconds

Answer

Fire Hydrant Tool for Roblox

This Lua module provides functionality to create a throwable fire hydrant tool in Roblox. The tool includes animations, sound effects, and mechanics for handling damage and cooldowns.

Key Features

  1. Audio on Equip
  2. Collision Ignorance for Throwing Player
  3. Custom Animation and Sound Effect on Use
  4. Targeted Throw
  5. Damage Application and Ragdoll Effect
  6. Cooldown Mechanism
  7. Automatic Object Cleanup

Code Implementation

Here’s the Lua script to implement the fire hydrant tool:

-- FireHydrantTool.lua

local FireHydrantTool = {}
FireHydrantTool.__index = FireHydrantTool

local Debris = game:GetService("Debris")
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")

function FireHydrantTool.New(player)
    -- Initialize the tool for a specific player
    local self = setmetatable({}, FireHydrantTool)
    self.Player = player
    self.HydrantModel = self:CreateHydrantModel()
    self.CooldownTime = 3.5
    self.ReadyToThrow = true
    self:SetupEvents()
    return self
end

-- Creates and returns a new fire hydrant model
function FireHydrantTool:CreateHydrantModel()
    local hydrant = Instance.new("Model")
    -- Setup hydrant details here (mesh, properties, etc.)
    return hydrant
end

-- Setup event listeners for the tool
function FireHydrantTool:SetupEvents()
    local tool = Instance.new("Tool")
    tool.Name = "Fire Hydrant"
    tool.Parent = self.Player.Backpack

    -- Play sound when equipped
    tool.Equipped:Connect(function()
        self:PlayEquipSound()
    end)

    tool.Activated:Connect(function()
        self:ThrowHydrant()
    end)
end

-- Play sound when the tool is equipped
function FireHydrantTool:PlayEquipSound()
    local sound = Instance.new("Sound")
    sound.SoundId = "rbxassetid://YOUR_AUDIO_ID" -- Replace with actual sound ID
    sound.Parent = self.Player.Character:FindFirstChild("HumanoidRootPart")
    sound:Play()
end

-- Logic for throwing the hydrant
function FireHydrantTool:ThrowHydrant()
    if not self.ReadyToThrow then return end
    self.ReadyToThrow = false

    local playerPos = self.Player.Character.HumanoidRootPart.Position
    local targetPos = self:GetMouseClickPosition()

    -- Custom animation can be triggered here
    self:PlayThrowAnimation()

    -- Wait for the animation to finish
    wait(0.5) -- adjust based on animation duration

    local hydrantInstance = self.HydrantModel:Clone()
    hydrantInstance.Parent = workspace
    hydrantInstance:SetPrimaryPartCFrame(CFrame.new(targetPos))

    -- Set up collision handling for damage
    hydrantInstance.Touched:Connect(function(otherPart)
        local hitPlayer = Players:GetPlayerFromCharacter(otherPart.Parent)
        if hitPlayer and hitPlayer ~= self.Player then
            self:DealDamage(hitPlayer)
            -- Apply ragdoll effect
            self:Ragdoll(hitPlayer)
        end
        self:CleanupHydrant(hydrantInstance)
    end)

    self:StartCooldown()
end

-- Get mouse click position
function FireHydrantTool:GetMouseClickPosition()
    local mouse = Players:GetPlayerFromCharacter(self.Player.Character).GetMouse()
    return mouse.Hit.p -- Returns the position clicked in the world
end

-- Play the throw animation
function FireHydrantTool:PlayThrowAnimation()
    -- Implement animation logic here
end

-- Deal damage to the player
function FireHydrantTool:DealDamage(player)
    local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
    if humanoid then
        humanoid:TakeDamage(50)
    end
end

-- Apply ragdoll effect on the hit player
function FireHydrantTool:Ragdoll(player)
    local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
    if humanoid then
        humanoid.PlatformStand = true -- Enable ragdoll
        wait(1) -- Adjust duration as necessary
        humanoid.PlatformStand = false -- Reset after the effect
    end
end

-- Cleanup hydrant after throwing
function FireHydrantTool:CleanupHydrant(hydrant)
    Debris:AddItem(hydrant, 3.5) -- Automatically remove it after 3.5 seconds
end

-- Start the cooldown process
function FireHydrantTool:StartCooldown()
    wait(self.CooldownTime)
    self.ReadyToThrow = true
end

return FireHydrantTool

Implementation Notes

  • Audio and Animation: Replace YOUR_AUDIO_ID in the PlayEquipSound method with your actual sound asset ID. Implement the animation logic according to your specific animation needs.
  • Collision Management: This code uses basic collision detection to apply damage and trigger ragdoll effects.
  • Object Lifecycle Management: The Debris service is employed for efficient cleanup of objects after a defined period.
  • Cooldown Logic: The tool will not be usable for 3.5 seconds after it has been thrown, ensuring that players cannot spam the ability.

Usage Example

  1. Setup the Tool: Insert the FireHydrantTool script into a ServerScriptService or LocalScript where you manage player tools.
  2. Instantiate the Tool: When a player joins, instantiate the tool for them:
    local Players = game:GetService("Players")
    
    Players.PlayerAdded:Connect(function(player)
        local hydrantTool = FireHydrantTool.New(player)
    end)

This setup ensures players can effectively use the fire hydrant tool, enjoying the interactive mechanics built into it! Consider reviewing the Enterprise DNA Platform for courses that can further enhance your skills in game development and Lua scripting.

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Description

A Lua module for creating a throwable fire hydrant tool in Roblox, featuring sound effects, animations, damage mechanics, and a cooldown system. Ideal for enhancing player interactions in games with creative mechanics.