Language Translator | JavaScript
Ruby to JavaScript Code Translation for Spriteset Map
This document outlines the translation of the Ruby class `Spriteset_Map` and its method `create_viewports` into JavaScript, preserving the original logic related to viewport calculations and initialization while adapting to JavaScript
Prompt
Answer
Code Translation from Ruby to JavaScript
Original Ruby Code Analysis
The provided Ruby code defines a class Spriteset_Map
and implements a method create_viewports
. The method does the following:
- Calculates offsets
dx
anddy
based on the dimensions of the graphics and the game map, considering whether the map loops horizontally or vertically. - Determines the dimensions
dw
anddh
for displaying the viewports. - Initializes three viewport instances (
@viewport1
,@viewport2
,@viewport3
) with the calculated dimensions and offsets. - Sets the z-indexes for the second and third viewports.
JavaScript Translation
Here’s the translated code in JavaScript, maintaining the original functionality and logic:
class SpritesetMap {
// Method: createViewports
createViewports() {
let dx, dw, dy, dh;
if (Graphics.width > $gameMap.width * 32 && !$gameMap.loopHorizontal()) {
dx = (Graphics.width - $gameMap.width * 32) / 2;
} else {
dx = 0;
}
dw = $gameMap.loopHorizontal() ? Graphics.width : Math.min(Graphics.width, $gameMap.width * 32);
if (Graphics.height > $gameMap.height * 32 && !$gameMap.loopVertical()) {
dy = (Graphics.height - $gameMap.height * 32) / 2;
} else {
dy = 0;
}
dh = $gameMap.loopVertical() ? Graphics.height : Math.min(Graphics.height, $gameMap.height * 32);
this.viewport1 = new Viewport(dx, dy, dw, dh);
this.viewport2 = new Viewport(dx, dy, dw, dh);
this.viewport3 = new Viewport(dx, dy, dw, dh);
this.viewport2.z = 50;
this.viewport3.z = 100;
}
}
Key Points
- Class and Method Structure: The class name
SpritesetMap
and method namecreateViewports
follow JavaScript naming conventions. - Accessibility: In JavaScript, class properties are accessed using
this
. - Control Flow: The logic for calculating dimensions and offsets is preserved, utilizing ternary operators and standard conditionals.
- Viewport Initialization: Each viewport is instantiated using the same parameters derived from calculations.
This JavaScript implementation is ready for immediate use, ensuring that its logic and functionality closely mirror the original Ruby code.
Description
This document outlines the translation of the Ruby class Spriteset_Map
and its method create_viewports
into JavaScript, preserving the original logic related to viewport calculations and initialization while adapting to JavaScript conventions.