Language Translator | JavaScript

Ruby to JavaScript Code Translation for Viewports

This document translates a Ruby class method for creating viewports into JavaScript, preserving logic and behavior, while adhering to JavaScript conventions.


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Prompt

class Spriteset_Map
  
  #--------------------------------------------------------------------------
  # overwrite method: create_viewports
  #--------------------------------------------------------------------------
  def create_viewports
    if Graphics.width > $game_map.width * 32 && !$game_map.loop_horizontal?
      dx = (Graphics.width - $game_map.width * 32) / 2
    else
      dx = 0
    end
    dw = [Graphics.width, $game_map.width * 32].min
    dw = Graphics.width if $game_map.loop_horizontal?
    if Graphics.height > $game_map.height * 32 && !$game_map.loop_vertical?
      dy = (Graphics.height - $game_map.height * 32) / 2
    else
      dy = 0
    end
    dh = [Graphics.height, $game_map.height * 32].min
    dh = Graphics.height if $game_map.loop_vertical?
    @viewport1 = Viewport.new(dx, dy, dw, dh)
    @viewport2 = Viewport.new(dx, dy, dw, dh)
    @viewport3 = Viewport.new(dx, dy, dw, dh)
    @viewport2.z = 50
    @viewport3.z = 100
  end

end

Answer

Code Translation: Ruby to JavaScript

Overview

The provided Ruby code is a class definition that contains a method for creating viewports based on the dimensions of the graphics and the game map. The translation will maintain the original logic and behavior in JavaScript.

Translated JavaScript Code

Here’s the equivalent JavaScript code for the Ruby class Spriteset_Map:

class Spriteset_Map {
    // Method: createViewports
    createViewports() {
        let dx, dy, dw, dh;

        if (Graphics.width > $game_map.width * 32 && !$game_map.loop_horizontal()) {
            dx = (Graphics.width - $game_map.width * 32) / 2;
        } else {
            dx = 0;
        }

        dw = Math.min(Graphics.width, $game_map.width * 32);
        if ($game_map.loop_horizontal()) {
            dw = Graphics.width;
        }

        if (Graphics.height > $game_map.height * 32 && !$game_map.loop_vertical()) {
            dy = (Graphics.height - $game_map.height * 32) / 2;
        } else {
            dy = 0;
        }

        dh = Math.min(Graphics.height, $game_map.height * 32);
        if ($game_map.loop_vertical()) {
            dh = Graphics.height;
        }

        this.viewport1 = new Viewport(dx, dy, dw, dh);
        this.viewport2 = new Viewport(dx, dy, dw, dh);
        this.viewport3 = new Viewport(dx, dy, dw, dh);
        this.viewport2.z = 50;
        this.viewport3.z = 100;
    }
}

Key Points of Translation

  • The Ruby method create_viewports is translated to createViewports in JavaScript following camelCase convention.
  • Logical conditions and mathematical operations remain consistent between the two languages.
  • The Viewport class is instantiated in the same manner as in Ruby, assuming it is already defined in the JavaScript code.
  • The properties for dx, dy, dw, and dh are accurately calculated using the same logic as presented in the Ruby version.

Conclusion

The translated JavaScript code now retains the original logic and is structured in a way that is idiomatic to JavaScript. It is ready for use in any JavaScript environment where the game graphics and viewport functionalities are defined.

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Description

This document translates a Ruby class method for creating viewports into JavaScript, preserving logic and behavior, while adhering to JavaScript conventions.